
With the excitement for Duke raised back to original levels, 3D Realms got awful excited about Duke as well. Behold the first trailer for Duke Nukem Forever:

#DUKE NUKEM FOREVER XBOX 360 REVIEW FULL#
Even in 2001 Duke was still highly anticipated, and with a gameplay trailer as well as a full spread in PC Gamer Magazine, we finally had proof that Broussard and his team weren’t just spending their day rubbing it out to updated nude girl models in the game engine. 1999, 2000, and 2001 came with more promises but no Duke. (Guess they didn’t like brown) George Broussard stated flatly that the engine change would cause no delay and that Duke would see a release in the Fall of 1999. In the Summer of 1998, 3D Realms announced that they were going to switch engines and use the Unreal Engine. It was going to use the Quake II Engine, which was absolutely state of the art at the time…if you like the color brown anyway. On April 28 th, 1997, Duke Nukem Forever was announced. Without bias, without malice, and as a fan of the series, I’m going to do something I never expected to do – I’m going to review Duke Nukem Forever.īefore we get into the meat and potatoes of Forever, let’s talk about some history.

I am not going to do what many reviewers have done and spend my review thinking up all the clever and funny ways I can rag on Duke – I’m going to review it for what it is. John recorded one of the first lines for the game where he was asked “How do you like the game Duke?” and he replied “After 12 fucking years it better be!” – even here we have evidence of a delay as the game actually took over 14 years to complete. Where do you even start to review a game like Duke Nukem? Ostensibly the most delayed game in history, we managed to think up, plan, execute, and complete a mission to Mars in the time that 3D Realms dicked around with this title. Just a word of caution this review will be rated M and will likely be one of the longest reviews I’ve ever written – you’ve been warned.
